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Careers

Want to work for the leading medical animation company or work to develop leading edge VR surgical simulation programs? Careers in medical animation are stable and rewarding. Talented medical VR developers are always in demand at Ghost Medical.

Produce Excellence & Have Fun

The people who built Ghost Medical did so because they wished to innovate the development of medical technology and because they wanted to have fun while doing it. Of course they also wanted to have and provide a stable employment opportunity for innovative and creative people. The people who started this company and the people who work here are passionate about turning ideas into reality and making the word, “Impossible,” a bit more obsolete with every keystroke and mouse click.

Ghost is an exciting place to work. Every day will present you with interesting challenges and rewarding opportunities and try things never before attempted. 3D animation, medical graphics, interactive media, and surgical VR simulations are still in their experimental development phases, allowing us to pioneer new and amazing techniques to produce excellent results.The work we do is important as it helps surgeons and doctors learn how to provide beneficial medical advancements for their patients and improve patient understanding of medicine so that they can make better decisions regarding their healthcare options.

Ghost Medical Career Benefits

Working for Ghost gives you the opportunity to see the future of medical technology and play a role in how it is explained to the rest of the world.

Ergonomic Workstations

Ghost is leading the way in the reduction of repetitive stress related injuries by providing everyone in the studio with a workstation customized to their needs by a licensed occupational therapist who specializes in ergonomic assessment and adaptive technology.

Flexible Core Hours

Are you a morning person or someone who likes to work late? The choice is yours because we allow our employees to span their shift by two hours earlier or later to avoid peak traffic times and the need to speed to get their kids from school.

Autonomy

We’ve got policies just like any other company but we do our best to give each staff member the ability to take breaks whenever they feel the need and an environment that allows everyone freedom to explore their own creative method.

Ability to Work Remotely

Though we still prefer the collective process of physically having all the smartest and creative people under one roof, we have installed powerful VPN technology making it possible for our employees to work from home.

Full Benefits Package

Ghost offers full time employees a complete benefits package which includes health, dental, 401k plan, and vacation/PTO.

Stability

Layoffs are rare at Ghost because our quality and client satisfaction remains the highest in the industry. Fiscal responsibility and longevity are the core value driving our management decisions, and the medical industry is inherently stable.

Career Opportunities

We do not have open roles posted right now. We still read every application, so send yours and we will contact you when a matching role opens.

Careers

VR Technical Artist

Ghost Medical · VR Development · Roseville, MN · Salary

Need To Apply: Portfolio Link, Resume, Cover letter
Acceptable Work Requirements: Hybrid ( In office or Remote )

Need To Apply: Portfolio Link, Resume, Cover letter
Acceptable Work Requirements : Hybrid ( In office or Remote ) 

 

Required Skills: 

 

  • Texture Creation
  • Shader setup (Unity URP) 
  • Organic Modeling
  • Model setup and UVs 
  • Lighting (Unity) 

 

Job Description
The Ghost Medical VR development team is a small but incredibly passionate and dedicated team that is looking for new skilled interactive artists to join our ranks in creating the best possible VR experiences and training simulations for the medical industry. The work that we as a team produce is not only industry leading but also leads to measurable differences in the training outcomes of doctors and surgeons worldwide. You will work with our VR Medical Director on diverse projects that span various medical fields. These differences in turn lead to incredibly positive and potentially life changing effects on the wellbeing of their patients. We believe that the work we produce ultimately improves lives and if you would like to aid us in this journey by providing your artistic talent and technical comprehension and applying it efficiently in a quickly exploding field, we would like to get in touch! 

 

Primary Responsibilities:

 

  • Asset creation (Modeling/Materials/Shading/Lighting) for VR hardware rendering to be used for training, education, entertainment, and marketing.
  • Learn and bring new ideas/ solutions to improve visual sophistication and efficiency for hardware rendering solutions.
  • Continuously offering opinions, suggestions, and improvements on how to improve art assets and render them at the highest quality possible in the most efficient way possible.
  • Continuously evaluate current efforts made to create assets and coordinate with the development team in order to make the art asset pipeline more efficient.
  • Environment lighting setup (Light Probes, Reflection Probes, Baking) URP experience (Shader Graph, VFX Graph)
  • Shader authoring.
  • Organic modeling of anatomy, patient positioning, and draping.
  • Work under and collaborate closely with the VR Medical Director
  • Contribute to a creative, and positive work environment.
Secondary Responsibilities:

 

  • Collaborate with other members of the team to best plan productions and facilitate team success.
  • Improve understanding of medical techniques and general anatomy.
  • Help to improve asset creation standards and best practices.
  • Apply technical skills to support hardware engine driven 3D Interactive and VR development, with an emphasis on texturing, lighting utilizing Unity or similar hardware rendering systems.
  • Asset creation: Efficient modeling of diverse custom content for interactive/animated hardware rendering.
  • Actively work to improve overall model and shading/lighting efficiency. Timely fulfillment of sprint deadlines.
  • Open/regular communications with fellow team members to enhance the success of the overall team.
  • Support other team members to find technical solutions and improve the overall sprint outcomes.
  • Updating the Scrum Master daily of status and potential perceived roadblocks.
  • Discovering new techniques for the 3D development process that makes for a more visually stunning software and a stronger, more efficient development pipeline.
  • Fulfilling objectives and directives of the Scrum Master, and Project Owners goals. Accurately interpret direction and efficiently deliver desired results. 
Ideal Candidate
Talented and motivated modeler and texture artist familiar with Unity lighting and URP shader systems. Detail oriented and creative. Quick to adapt and innovate new solutions for emerging technologies and ever-changing dynamics of VR hardware and capabilities. Open-minded and diligent for remote collaboration with a small development team. Familiarity with the medical field and human anatomy is not expected but beneficial.

 

Must-Have Qualifications

 

  • Associate degree in related field or proven artistic talent with a portfolio of work. Unity (Lighting, URP)
  • Adobe Photoshop
  • Autodesk Maya
  • Substance Painter/Designer
  • Zbrush (or similar organic modeler) 
  • Able to operate computer equipment
  •  Wear VR hardware 
Minimum Industry Experience

 

  • 3 yrs experience visualizing lighting/texturing in Unity
  • Knowledge and competency with other 3D software, modeling, texturing, lighting and shading/rendering.
  • Demonstrated experience with a portfolio/demo of work. 
Tools/Software Needed

 

  • Unity (Lighting, URP)
  • Adobe Photoshop (and/or similar texture image editing and creation software)
  •  Autodesk Maya
  • Substance Painter/Designer
  • Zbrush (or similar organic modeler)
Hiring Dealbreakers

 

  • Unable to work with computer equipment 
  • Unable to see/use VR hardware
What growth opportunities exist for this role?

 

Growth opportunities are available by demonstrating advancement in core skills and expanding into scripting functional HLSL shader solutions that improve our capabilities. Upon showing leadership qualities opportunities for growth could lead to a position in Art Direction.
How many rounds of interviews will you hold?

 

Two interviews: Qualifying interview to review qualifications and demo/portfolio content. Final interview with relevant development team assets and management.
What is expected in the first 90 days?
Show self-managed skills for creating and implementing well-lit and efficient high-quality textured models in VR using Unity URP.
Careers

3D Generalist

Ghost Medical · 3D Animation · Roseville, MN · Salary

Need To Apply: Portfolio Link, Resume, Cover letter
Acceptable Work Requirements: Hybrid ( In office or Remote )

Need To Apply: Portfolio Link, Resume, Cover letter
Acceptable Work Requirements : Hybrid ( In office or Remote ) 

Job Description
Primary Responsibilities:

  • Character Modeling & Animation: Create highly detailed and accurate 3D characters for use in medical animations and simulations.
  • 3D Asset Development: Model, texture, and rig various 3D assets, including medical devices and anatomical structures.
  • Collaboration: Work closely with our creative director, medical experts, and animation team to bring medical concepts to life.
  • Optimization: Ensure that all 3D assets are optimized for performance across different platforms, including VR and AR.
  • Innovation: Stay updated with the latest trends and technologies in 3D modeling and animation to continuously improve our work.

Secondary Responsibilities:
Collaborate with other members of the team to best plan productions and facilitate storytelling.

  • Learn and bring new ideas/ solutions to improve the production pipeline and look of Ghost. Essential Functions & Responsibilities.
  • Create 3d models or acquire modeled production assets for 3D animation.
  • Create visually engaging content from pre-production assets.
  • Support rigging team as a technical resource and proactively provide appropriate solutions.
  • Manage and implement best modeling practices in concert with rigging, optimize process integration.
  • Meet production deadlines on time.
  • Updating project management software on a daily basis and accurately logging time on projects utilizing SOP (Standard Operation Procedures) to coordinate projects with other team members.
  • Diligently incorporate client feedback into projects where modeling is affected.
  • Discovering new techniques for the 3D production process that makes for a more visually stunning product and a stronger, more efficient production pipeline.
  • Fulfilling objectives and directives from directors.
  • Accurately interpret direction and efficiently deliver desired results with directors.

Ideal Candidate
Education: Minimum Associate Degree, or proven artistic talent.
Knowledge Requirements: Autodesk Maya, Adobe Photoshop, Adobe After Effects, ZBrush, Substance, VRay and RedShift.
Experience: Knowledge and competency with 3D software, modeling, animation, and rendering.
Physical Requirements: The ability to operate computer equipment.
Special Information: Occasionally need to put in greater than 50 hours per week during heavy production and/or short deadlines.
Job Type: Full-time
Pay: From $50,000.00 per year
Benefits:

  • 401(k)
  • 401(k) matching
  • Dental insurance
  • Health insurance
  • Paid time off
Schedule: Monday to Friday
Application Question(s): Where can we find some examples of your work? Do you have a portfolio/demo reel link?
Experience: Maya: 1 year (Preferred) · ZBrush: 1 year (Preferred) · Substance: 1 year (Preferred)
Careers

3D Animator

Ghost Medical · 3D Animation · Roseville, MN · Salary

Need To Apply: Portfolio Link, Resume, Cover letter
Acceptable Work Requirements: Hybrid ( In office or Remote )

Need To Apply: Portfolio Link, Resume, Cover letter
Acceptable Work Requirements : Hybrid ( In office or Remote ) 

Required Skills: 

  • Keyframe animation. 
  • Basic rigging and the ability to adjust rigs. 
  • Deformers and joint systems.

Job Description
Primary Responsibilities:

  • Create and animate content for clients to utilize for training, education, entertainment, and product marketing. Promote better animation practices for improved workflow efficiency.
  • Learn and bring new ideas/ solutions to improve the look of ghOSt.
Secondary Responsibilities:

  • Contribute to the creative vision of our animation projects to help develop strong aesthetics. Collaborate with other members of the team to best plan productions and facilitate storytelling. Increase skills and usefulness of new employees added to your group.
Essential Functions & Responsibilities

  • Creating visually engaging content from pre-production assets.
  • Effectively communicating client ideas through a visual medium.
  • Meeting production deadlines.
  • Teamwork.
  • Updating project management software on a daily basis and accurately logging time on projects utilizing SOP (Standard Operation Procedures) to coordinate projects with other team members.
  • Incorporating client feedback into projects.
  • Discovering new techniques for the 3D production process that makes for a more visually stunning product and a stronger, more efficient production pipeline.
  • Fulfilling objectives and directives of directors and managers. 
Ideal Candidate

  • Strong animation skills and portfolio showcasing their abilities. Understanding of animation principles, techniques and software in Maya. Good collaboration and communication skills.
  • The ability to be self-sufficient.
  • Passion for animation and willingness to continuously learn and improve. Interest in the biomed field.
  • Ability to work well under tight deadlines and manage time effectively. Creative problem-solving skills. 
  • Medical illustration training and experience is a large bonus.
Employee Success 

  • Consistently producing high-quality, accurate and engaging medical animations.
  • Meeting project deadlines and contributing to the successful completion of projects.
  • Independence.
  • Building strong relationships with clients and stakeholders.
  • Following production SOPs.
  • Improving technical skills and expanding knowledge of anatomy, physiology and medical terminology.
  • Receiving positive feedback and recognition for their work.
  • Feeling fulfilled and satisfied with their role in contributing to medical education and communication.
Must-Have Qualifications

  • Relevant experience creating medical animations for a variety of contexts, such as patient education, surgical planning, or scientific visualization.
  • Strong understanding of anatomy, physiology, and medical terminology.
  • Knowledge of medical visualization and simulation software.
  • Ability to interpret and translate complex medical information into clear and engaging animations. Familiarity with medical imaging and data visualization techniques.
  • Demonstrated ability to work with medical professionals and adhere to medical accuracy standards. 
Minimum Industry Experience

  • At least 1 year of professional animation experience.
  • Portfolio demonstrating strong animation skills (applicant provided link).
  • Experience with industry-standard software (3 years minimum).
  • Understanding of animation principles, techniques, and pipelines. Ability to work in a team environment and meet project deadlines. Good communication and interpersonal skills.
  • Willingness to continuously learn and improve. 
Tools/Software Needed
Maya, Photoshop and AfterFX are the only softwares that are absolutely needed. Competency in the rest of the Adobe Suite, 3DS Max, Houdini, Zbrush, etc are a bonus, but not a qualifier. 
Hiring Dealbreakers 

  • Not able to work in the United States.
  •  No Maya experience.
  • No interest in bio-med.
What growth opportunities exist for this role? 
Work up to a lead position potential.
How many rounds of interviews will you hold?
2
What is expected in the first 90 days?

  • Completed bulk of animation needed for 3+ projects with little need for assistance – beyond regular review process.
  • Learning SOP conventions in each software and implementing them.
  • Know who to talk to for whatever they may need.
  • Learning and following production SOP (posting revisions, where they go, how to notify the team).
  • Taking and understanding direction from clients and directors without need of granular detail.

Want to Work at Ghost Medical?

Do you believe you would be a good fit for our company but don’t see your specialty listed? No need to fret because Ghost Medical is always open minded about hiring new talent. If you have great ideas on how you can help us improve our Studio please reach out below!

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